number of attendees than expectation. In addition, the Company also organized an event “Thailand Game EXPO by AIS ESports” 2nd, the largest game and gaming exhibition in the country responding to the
ดังาน “Thailand Game EXPO by AIS ESports” ครัง้ที ่2 งานมหกรรมเกม และอุปกรณ์เกมมิง่ทีใ่หญ่ทีสุ่ดในประเทศ ตอบรบักระแสอสีปอรต์ในประเทศไทยทีย่งัคงความแรงอยูใ่นขณะน้ี นอกจากนี้ยงัมงีาน “Idol EXPO” มหกรรมงาน
. Mobile revenue improved 2.6% YoY, mainly from postpaid segment. Average data usage increased to 4GB/sub/month, supported by growing 4G handset adoption (35%) and popularity of video streaming. The fixed
addition of 235,300 whereas prepaid base declined 522,500, many of which migrated to postpaid supported by attractive price plans for video streaming. AIS Fibre revenue was Bt886mn, +282% YoY and +20% QoQ
year while demand for mobile data nearly doubled YoY to 6.7GB/data sub/month from video streaming and increased 4G handset penetration (46%). To compete for quality subscribers who bring growth in data
preferred payment channel. While the awareness of our video platform (AIS PLAY) continued (2mn active subscribers) , in 1Q19 AIS has made a strong presence in eSports arena aiming to support gaming ecosystems
latency and speed boost in both upload and download were also advertised to target eSports segment. 2Q19 Operational Summary In 2Q19, total mobile subscribers stood at 41.5mn, flat QoQ, with data
Blue Finix Digital Company Limited (“Blue Finix”) which operates business regarding application development on online live streaming platform. The application is now available in trial version both IOS
cription with po ality prepaid su re spent on n the leadershi ndset campaig attract/mainta encourage p n 2Q17, mobil ostpaid segmen ce revenue (fro n rose to 4.7G streaming and subscriptions w
for Q22018 The management has strongly set its goal to grow sustainably. We would like to present the progress of the following projects; 1. Investment in online live streaming business The Company