attributed to the revenue from VR services (under Game segment) with portfolio distribution shifted more onto animation and game segment in comparison to the previous performance period Gross Profit and Gross
private consumption and private investment. Private consumption grew notably in durable goods segment (especially in vehicles) while growth in non-durable and semi-durable goods contracted partly from the
expand largely from domestic demands contributed both from private consumption and private investment. Private consumption grew notably in durable goods segment (especially in vehicles) while growth in non
led to widespread slowdown in economic activities. Private consumption slowed down in almost all categories especially in services segment: hotels, restaurants and transportations from the various
consumption slowed down in almost all categories especially in services segment: hotels, restaurants and transportations from the various measures implemented to curb the outbreak. Durable goods segment also
: Sale of Securities by a Securities Company Which Does Not Have Possession of the Securities By virtue of Section 14 and Section 98(5) of the Securities and Exchange Act B.E. 2535 (1992), the Securities
: Sale of Securities by a Securities Company Which Does Not Have Possession of the Securities By virtue of Section 14 and Section 98(5) of the Securities and Exchange Act B.E. 2535 (1992), the Securities
asset" OR "electronic property" OR "electronic possession" OR "virtual property" OR "virtual possession"&wt=json&indent=true&facet=true&facet.field=key_filetype&facet.field=key_sitemap&facet.field
asset" OR "electronic property" OR "electronic possession" OR "virtual property" OR "virtual possession"&wt=json&indent=true&facet=true&facet.field=key_filetype&facet.field=key_sitemap&facet.field
asset" OR "electronic property" OR "electronic possession" OR "virtual property" OR "virtual possession"&wt=json&indent=true&facet=true&facet.field=key_filetype&facet.field=key_sitemap&facet.field