2016. For the fourth quarter 2017, revenues amounted to 5,056 million baht, increased by 8% from the previous quarter and 9% from last year. This was the result of an increase in credit cards income at 5
quarter expanded by 4.8%, higher than 3.9% growth in the previous quarter, according to data from Bank of Thailand and NESDB. This was mainly from acceleration of private consumption, government consumption
categorized into 3 groups, namely: 1. Current Liabilities THB 4,047 million, for example, Trade Account Payable THB 1,384 million, Short term loan from related parties THB 1,151 million. 2. Defaulted
each operating segments for the year ended 31 December 2019 of the Company and its subsidiaries had changed from the previous period of last year as follows (1) Revenue from sales of program rights
payment of the past 5 years (if any); - REIT management fee, REIT manager fee, and fee and total expense of REIT of the previous accounting year, in this respect, there shall also be explanation on amount
mainly locking in long-term borrowing, which is 75% of total borrowings. The weight average funding cost in the fourth quarter of 2018 was at 3.07% same as previous quarter 3.06% but reduced from 3.37% in
According to the Bank of Thailand and Office of the National Economic and Social Development Board data, the Thai economy in the second quarter of 2018 expanded by 4.6%, decreased from 4.8% in the previous
rate, and risk of emergence of new COVID-19 variants. In order that, the unemployment rate stood at 1.23% in the third quarter of 2022 decreased from the previous quarter. The company performance of the
; Overview The Thai economy in the third quarter of 2017 expanded by 4.3% y-y compared to 3.8% in the previous quarter, according to data from Bank of Thailand and NESDB. The Thai economy continued to recover
attributed to the revenue from VR services (under Game segment) with portfolio distribution shifted more onto animation and game segment in comparison to the previous performance period Gross Profit and Gross