million or 28.10% from the same period last year, which can be described by business segment as follows: Industrial and OEM (B1) Revenue in this segment decreased by Baht 4.19 million or 20.32% compared to
attributed to the revenue from VR services (under Game segment) with portfolio distribution shifted more onto animation and game segment in comparison to the previous performance period Gross Profit and Gross
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decelerating rate due to slowdown in external sector and manufacturing production at home. Meanwhile, private consumption which continued to expand was derived mainly from increased expenditures on automobiles
traction, buoyed by both domestic and international factors. However, the business sector faced rising challenges, namely various forms of competition, a borderless marketplace within the ASEAN Economic
(loss) by segment (14.34) 2.27 (40.17) (13.32) (65.56) 16.52 (49.04) Segment income (%) 97.94 0.35 0.05 0.83 99.17 0.83 100.00 Sales to Cost of Sales (%) 100.53 67.62 116.04 180.81 103.31 0.00 102.46 ท่ี
subscribers. However, the scale of overall subsidized campaigns has been controlled. Pricing environment has been stable and slightly improved on the high-end segment after a raise in minimum ARPU of unlimited
sales and services (336.71) (10.25) (13.58) 0.00 (360.54) Gross profit (loss) by segment 16.14 3.32 0.10 2.12 21.68 Segment income (%) 92.31 3.55 3.58 0.55 100.00 Sales Sales cost rates. (%) 95.43 75.53
can be described by business segment as follows: Industrial and OEM (B1) The revenue from this business segment increased by Baht 6.07 million or 30.52 per cent from the same period of last year due to